I was quite disappointed by the lack of help the tutorial gave with working on the neck. In the tutorial it suddenly skips from having no neck at all to suddenly having an Adam’s Apple and a Collarbone. I was a bit unsure of how I was going to model the neck so I decided to just do the top of the neck rather than extending on to the collarbone and shoulders.
I created the neck by starting off with the back of the head and using the Shift + Move tool, I created extra polygons along the back of the head. I continued to do this to match up with the amount of Polygons on the two sides of the head. This meant that they would meet up and would allow me to weld the vertices together to create the roundness of the head.
I continued the moving and creation of Polygons round the sides and front of the head model to create the rest of the neck. I then added the neck and back of the head to the main face model to create one complete object. I moved some of the vertices to create a better rounded shape for the head and neck.
EDIT: After creating the rest of the head and starting to texture it, I had a look at the whole head to see what parts worked well and what didn’t and I felt that the neck was not looking correct. As I had modelled the shoulders the way I had, unfortunately the shoulders came out from the bottom of the head whereas in real life and my images, the shoulders come out from the bottom of a person’s neck. This is why I decided to change the neck to not incorporate the shoulders and just focus on the neck and correct shape.
I started off by removing the shoulder parts that connected to the neck.
I then deleted the shoulders and fixed the neck by extruding the polygons to make new ones and weld the vertices to join them together.
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