I had now pretty much completed most of the face and worked on extra parts of the head such as the back of the head, neck and ear. I now wanted to do some more work on individual parts of the face and give them more detail to make them a lot more realistic. These two parts were the mouth and the nostrils.
I started with the Nostrils. These would not really be seen much by anyone looking at the head model because the rest of the nose over shadows them a lot. This being said, I still wanted to put some detail into the creation of them so that the model would look more realistic.
The method the tutorial gave for creating the nostrils was pretty simple but yet very effective. It relied upon taken the Polygon’s that build up the underside of the nose and editing them t create a Polygon or 2 in the centre of the nose that would be used for the nostril. I used the “Cut” tool, which I had now used a lot, to create this desired set of Polygons. I then used the “Extrude” tool to push them back into the nose and head. I moved the end around a bit to get the best looking shape and affect so that it looked very realistic.
After creating the Nostril’s, which I was very happy with, I decided the next step would be to work on the mouth. I did this mainly from eyesight and worked on it until I thought it looked best. Unfortunately after creating the mouth, I sat back and something looked distinctively wrong with the face yet me nor classmates were able to put our fingers on what it was. Suddenly someone pointed out that I had modelled the mouth obviously from my mind and got carried away and modelled it with an open mouth whereas in the original images I had my mouth closed.
To create the mouth I used the Shift and move tool to create Polygons coming off of where I had modelled around the mouth and left the gap for it to be modelled. I did some editing of the vertices and polygons to create the correct mouth shape and the turbosmooth modifier made it look more realistic.
This was not too much of an issue because it just meant some editing work with the vertices to pull them out and get rid of the effect of the mouth being open.
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