Thursday, 21 October 2010

Week 5 - Creating the Eyes

The final step of the model creation was to re-create the eyes. Previously in the project I had created some very simple eyes with 3 material colours, white, brown and black to create some very basic eyes. This was mainly because a) I wanted to see what the model looked like with eyes and b) because the model looked freaky just having gaps for eyes.

To be honest though, due to me just creating very simple eyes that didn’t take much time, it actually had the opposite reaction and made my model look even freakier. This was okay though because all the way through I knew that I would spend some time creating some more realistic eyes at the end of the project.

I used the “Lasoo” tool in Photoshop to cut out my eye from the original images that I took of my head from the front and the back. I then saved this eye as a separate image in Photoshop. In 3ds Max 2010 I ten took the spheres that I had previously used for my practise eyes and moved them so I could see them and work on them. I then opened the material editor and created a new material using the image of the eye. I then added the material to the Sphere. I had a bit of an issue with the material because it was repeating itself so that it fit onto the Sphere.

To counter this problem I used my knowledge of materials that I had learnt from earlier in the project and edited the tiling. I increased both the tiling on the X and Y until they looked better on the actual model. I rotated the sphere so that the eye pupil and brown around the eye faced the front.

I then positioned the eye into the eye socket and moved it so it did not cover some of the outer skin. I then created a second sphere and gave it a basic white material. I scaled the Sphere so that the shape changed that I could place it behind the eyeball and still see the white colour that is in a human’s eye. The white sphere shape now sits halfway through the eyeball so it looks like its all on one layer. I cloned this image to put it in the opposite eye.


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