Wednesday, 20 October 2010

Week 3 - Creating The Rest Of The Head

I followed the tutorials that we were given to create the rest of the head. This would be done separate to the face and would then attach the two separate objects together after it had been completed.

To do this, I created a Sphere object and converted it to an Editable Poly. I increased the amount of Segments in the Sphere so that it would match up to the top of my head. Once I had done this, I highlighted the bottom right third of the sphere as this would not be needed. I also deleted a lot off the side of the sphere along with some extra at the front and back to just make the shape of the actual head itself correct.

I moved the vertices around that were closest to the top of the forehead. I moved them closer to the other vertices so that it would make it a lot easier when it came to welding them together and attaching the object.

I started to extrude Polygons from the side of the head to create the side of the head and join up with the rest of the sphere. I used the Shift + Move tool to create the new polygons and therefore create a good flow of topology.

I started with the Sphere and took off the sides.

I then moved the vertices to be able to join the forehead and started working on the polygons for the side of the head.


I started to weld some of the Polygons to the rest of the head.



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